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FGC recommends: Challenges that will never be. - 2007/08/02 08:56 This thread discusses the Content article: FGC recommends: Challenges that will never be.

Stinkoman 20X6



This side scroller has all the production value of a quality Homestar product while also making an excellent parody on the great 8-bit Mega Man games that I hold so dear to my heart - in a nostalgic sense. I even showed this game to my dad and even he was amused at the resemblance to Mega Man. it's only real downside is its difficulty which is caused mostly due to level design: there are way way way too many death-pits in this game, and death comes without any sort of "mid-point" continue feature. Of course, the pit problem would be less of a problem if we didn't have to control using a keyboard...

Why it can't be a challenge: The game lacks a quantification of any kind that can be used for a challenge. We can't even do progression since the game pretty much lets you start on any level you want. As solid as the game is, it'd be pretty hard to make a fair system to base a challenge on.

Play Stinkoman 20X6!
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Re:FGC recommends: Challenges that will never be. - 2007/08/02 09:05 Line Rider



This is actually a quite popular flash game across the internet community. You draw a line on the screen and then the boy and the sled ride down whatever hills you have created. Sounds real simple but wait until you see some of the tracks people have posted to the site! You can do some pretty sick cool stuff with this game!

Why can't it be a challlenge?There's no score system, no timer, the only thing I could possible grade you on is the creativity of your track, which is totally subjective. It'd just be too hard to come up with a fair standard to grade this challenge on.

Play Line Rider!

Post edited by: vergil, at: 2007/08/02 09:06
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Re:FGC recommends: Challenges that will never be. - 2007/08/02 09:17 Dad n' Me



From the same dudes who did the art and programing for Alien Hominid comes Dad n' Me, a game where you play as a kid who beats up other kids. As difficult as it is to morally condone the content of this game, the humor is solid and the gameplay is just fun. The ways you can use your environments to help you beat up the kids and the cameos/references are also fun.

Why it can't be a challenge:once again, there is no way to quanitify your progress. The game only has one level and lacks a score system. This is too bad because I think it'd be a real solid game to play and it is a lot of fun.

Play Dad n' Me.
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Re:FGC recommends: Challenges that will never be. - 2007/08/17 10:31 The Last Stand



Play as a survivor of some nondescript zombie apocalypse in an effort to survive for 20 nights. Every night you have 12 hours to repair your wall, search for new weapons, and try and find survivors. It's a click-fest action game with a neat twist.

Why it can't be a challenge: Game ends after 20 nights so there's no "unlimited" mode to test progression, which given how easy the game is once you get the Barret, would have just be a question of how long you were willing to spend at it. There's also no score system and it doesn't track kills, so really, there is no way to quantify progress at all once you beat it. And unlike Xeno Tactic, beating it isn't that hard (Did so on my third try).

EDIT: WHOOPS forgot the play link...

Play The Last Stand

Post edited by: vergil, at: 2007/08/17 10:32
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Re:FGC recommends: Challenges that will never be. - 2007/09/14 14:59 Fear Unlimited


Ever want to play a "Devil May Cry" inspired 2D action flash game? Never thought of it? Fear Unlimited is such a game. You play as Encon, son of the demon Urami, on a quest of vengeance against your own father. The story is dark, told through comic-book like dialogs between levels. The game is long too, although the levels between bosses do it quite repetitive, the bosses themselves are challenging and, by the end of the game, the game play gets fairly deep.

There are many things wrong with Fear Unlimited, but I found myself able to get past them and enjoy the entire game, which is amazing given its length. It helps too that the game has a built in save feature so you can continue where you left off (works fine in Windows Firefox anyway).

Why this can't be a challenge?: This is really a single player experence that's more about making it through the game then score or level or even rank. Sure there is a ranking system but its mechanics are archaic enough that I don't think it'd make good challenge material. Still a fun play through.

Play Fear Unlimited
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Re:FGC recommends: Challenges that will never be. - 2007/09/21 13:26 Via Sol 2


Via Sol 2 is a small scale Civ-game with several dashes of political humor thrown in. It's really really hard at first, so I recommend playing a Free Market with settings on Beginner your first few runs. What's nice about it is how it forces you to flex your civilzation management muscle in a small enough realm where you can either win or lose the game in the span of about 10 to 20 mins.

Why it can't be a challenge basically, you either win or lose this game, and when you do win, there is no evidence of score, difficulty level, or how long it took you.

Play Via Sol 2
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